Hello Arcadians. This is something I've been thinking about for a long time now, yet never got round to doing it. These are some weapon changes that I feel would be able to expand the current usable weapon pool, and limit some overused one's so they're not an instapick. The G3SG1 This one isn't so much a weapon BALANCE, more a weapon CHANGE. I suggest that in order to stop the constant "Shoot G3 on ground or Hsus" that occurs, as well as the fact that the weapon sounds seem to come from all around, is to change the weapon from the G3 to the CT Autosniper SG-550, keeping the D3 and SG3 as they are. While this would prevent people from disguising the SG3 as the G3, very few people do so anyway, and wouldn't affect gameplay much. Plus, then the D and T weapons would become more distinguishable, because they're a different weapon model. The Rifle This weapon is overshadowed by the fact that the G3 is pretty much better in every way, besides clip size. However, the main issue I think with the weapon is that the G3 has pinpoint accuracy no matter what, the Rifle does not. I'm pretty confident that the weapon, while looking like it has perfect accuracy according to the crosshair, in reality has some bullet deviation, like the Deagle does (The Deagle's accuracy can be tested, because the Bullshite is better at sniping than the deagle, even though it has a larger crosshair). While this is fine with the Deagle, the Rifle should be good at longer ranges, but seems to miss more than hit unlike the G3. (Inb4 you can't aim). Also, as a possibility, give it a dual-zoom function, to make it more versatile than the G3 and the M24, to make it a jack-of-all-trades gun. The Mac-10 The fact that a bullet hose can two-shot headshot people, is quite ridiculous. The only benefit the P90 provides is that it has 50 shots in a clip. Play right, you won't need more than 5 per target with the Mac-10. The damage should be reduced, because it's a LOT per shot right now. The XM1014 and M3 Super *DISCLAIMER: I'm not sure if the Shotgun (XM1014) was changed too much since the weapon stat reset, but I'm going to include it here anyway, in case it wasn't*. The fact that the shotgun is more accurate, does more damage per shot and fires faster than the M3 begs why the M3 is in the game. The M3 should be the middle ground between the devastating close range damage of the Loco and the ranged capabilities of the Shotgun, but right now it's just inferior. The Shotgun should do less damage if it's as accurate as it is right now. *Again, that's if it wasn't changed* The Famas This thing is pretty useless when compared to other Assault Rifles. To change this, I suggest including the Famas's signature ability, the 3 round burst, and increase its damage as well. This would make it a unique and usable Assault Rifle. The Pistol (Five-Seven) The Five-Seven is probably the least used pistol in the entire game (besides maybe the Glock), and that's because the Deagle exists. To balance this weapon, maybe make it a more forgiving Deagle. Make it do a bit less damage than the Deagle, have a 15-clip round, fire a bit faster than the Deagle, and have lower accuracy (Also, no one hit headshots, for obvious reasons). This would give it a role in comparison to the Deagle, because the deagle is simply very good. The Dualies Make them full-auto. This would automatically make them useful. The P228 and the Glock These weapons aren't used, ever, but unfortunately I don't know what could be done with them to change that. If anyone has any ideas, that would be good. And that's that. Any suggestions, additions or modifications to my ideas, please let me know, and if you think I should stop complaining. The main reason I posted this is because I don't think any weapon should be less usable than others in a game where there's no economy on guns, just what you find. This isn't Counter Strike, after all.