WARNING:This is all subjective so don't get triggered plz :3 *Edited* 1: Detectives should get 2 credits instead of 1 and start without armour, then they can buy a tester/weapon and extra credit left to buy a health station/medkit (or striker...lol) considering traitors can get a knife and radar at the very beginning verses the detectives who can only get a portable tester and nothing else shows a small bit of imbalance, tho i doubt any of these changes will go through lol. 2: Decrease Mac10s headshot damage from 35 to 33. The Mac10's effectiveness at range is a little to high considering its an SMG in my opinion, yes it's hard to make perfect balance but the Mac10 stands out because of its ROF and damage combined. I think it has a ROF of 700 rounds per minute, which at first doesn't sound like much but considering its a 3 shot headshot it needs some kind of balance. 2: Increase the H.U.G.E-249's damage from 7 to 10, yes this doesn't sound like a big difference but we go from a 14 shot to kill to a 10 shot which makes a "huge" difference. (heheheheheh) I'd also like to see a recoil and spread decrease, not laser beam but something similar to the SG552 but increase spread overtime. 3: Shotguns can reliably 1 shot kill a player in point blank range to the body (0-2 meters) If you can't reliably 1 shot a player point blank with a shotgun then why use one when you can just use a P90 or Mac10 which have higher DPS's point blank. 4: Reduce the scoped recoil on the SG552 significantly, i've noticed that even though the functions there, theres no point to aiming down the scope with the SG552 because of its ridiculous recoil. Thanks For Reading! If you have feedback or criticism with my ideas please comment.