Discussion in 'Suggestions' started by NightHunter, Apr 23, 2018.
There should be a way to nominate maps for next map vote
There kind of used to be but unless theres something on workshop or someone create it, it's not likely to happen. I'd suggest @Feldma but he's working a lot lately or at school (you never know though), tiny but no longer seems to be part of the community, maybe @Warmongerous though I don't know if he only wanted to do the IED. I dabble in GLua but I cba with something like this while I already have 5+ WIP, sorry.
It's a good idea (ish - people always play sane old shit and rarely vote for new things and we'd always get same maps even more than we already do), I'd suggest looking for something on the workshop that already does it and then suggesting it.
My concern with a map nomination system is that people will always nominate the same maps - the system works on games such as CS:S where there are lots of maps, but in TTT there is only a handful of maps.
And yeah, Straight is correct, I am extremely busy currently and have a lot on my plate, so I don't think I have time to code something like this from scratch, however I'm sure addons like this already exist.
Embrace authoritarianism and make the map rotation set so that we don't have repeats
Urgh please don't have a set map rotation xD
I disagree with you.
Here is the argument for having a set map rotation: The players, including yourself, experiences the entire set of maps which the server has available. This is great, because we get variety, and as a result, other maps aren't overplayed.
Mapvotes always converge on whatever map is clicked first. As a result, certain maps become heavily overplayed. It means some maps are never played, even if they are good, because they are not well-known.
The mapvotes only server to create unbalance in what we play. This can be fixed with a set rotation, which will allow us to appreciate the diversity of maps we have.
But people like certain maps and may not like others, the reason why some maps are "overplayed" is because there is a general consensus by the players that they like those certain maps more
People like certain maps because that s all they play. There is no "general consensus", there is, "whatever name jumps out to me the most. Do I know that map? Oh I do. Everyone is voting for it, so I'll play it".
Here's another counterargument: The fact that lunarbase gets voted up. There is a "general consensus" on this server that the map is shit, and yet it continues to be played
For your example of lunar base, some people actually enjoy playing around in the low grav, such as me, sometimes i like playing around in the low grav. The fact is that there will always be maps others prefer other other maps and people will have different opinions. If there was a set map rotation, people who don't like the map would spam rtv, tell others to rtv and if they don't get their will will probably minge about it.
I personally like lunarbase but the point is valid, it has gotten a lot better but it still happens all the time when people complain about a map they voted for and lunar is disliked by more than those who do like it (added on), people complain about it almost as soon as it loads, and not just 1 or 2, enough that it seems it never should have won. However, I don't think a pure set map rotation is good, otherwise I can see a few things happening. People will only join at the times when it is a map they like which will be simple enough to figure out, there needs to be maps set for the player count - I love metro but fuck playing on that with a low pop, variety, there needs to be some variety otherwise things become stale quickly, if we could change it so that these things are incorporated, I could agree with it. Easy way to do it (but I'm not, cba with GLua at the moment). 1 & 3 are linked, just make the map rotation random, you can still go through them all you just won't know when. 2 can be solved by getting player count at end game and having only the next map in the current rotation from that selection allowed. E.G. Have a small rotation group, medium, large, etc. If it falls under small, play the next small map, and possibly throw in a curve-ball every couple of maps so a small map with a large pop.
It's true that some people enjoy it, but the fact is that there is a 'general consensus' that the map is shit, but it still gets voted up - not because people like lowgrav, but because it is the first thing that people clicked.
You only prove my point further in the second half of what you've said. The fact that there will always being differing opinions means that we should be actively accommodating the diversity of opinion by giving other maps a chance instead of leaving it up to a random mapvote in which only overplayed, well-known maps are played.
If you make it a fixed map rotation, people just won't enjoy it, especially when a map comes on that they don't want, they'll probably leave, or as i said before, "spam rtv, tell others to rtv and if they don't get their will will probably minge about it."
And in the end, it pretty much is appealing to general public and making sure they enjoy playing the server, if you have a set map rotation, people won't be happy
summermansion best map yet no one plays it smh.
If people left games because they didn't like certain maps, then Arcadia's server activity would drop. They don't. Furthermore I have seen the exact phenomena you are talking about (spamming rtv) in servers where there ARE mapvotes. Theoretically, the map vote should have prevented this, since a majority of people voted for it, but in practice, this isn't the case. This adds further to my argument that people behave in irrational ways when a mapvote is in place. A map rotation does away with this irrationality.
No, it would just make it happen more as every map will be on the same amount of times per (idk like an hour) and with the amount of maps that arcadia has, there is almost certainly at least a few maps that people do not like and will cause the spamming of rtv's to happen more often, where as those not liked maps may not be voted every hour, reducing the phenomena.
Firstly, everything you've said is theoretical and has no basis, support, or evidence.
However, I do see where you are coming from. And yet, your point is moot. Here's why.
The 'phenomena' you are describing is not because of map rotation. The REAL reason people !rtv maps is because they are genuinely shit. Therefore, with a map rotation, the idea would to remove the maps which are consistently skipped and !rtv'd. If a map rotation has a big variety of maps which are well-liked, then the theoretical problem you pose vanishes into thin air. The problem therefore lies in the maps themselves.
And even then, why would maps be in the server rotation if they are shit anyway and everyone wants to !rtv them? Furthermore, this still conflicts with the fact that lunar_base and other shitty maps are in the server's map rotation and consistently get voted up.
everyone will just pick the map with more votes like always
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