Event Suggestion Thread

Discussion in 'Suggestions' started by Feldma, Jul 11, 2018.

  1. Feldma

    Feldma Professional Zapper Shot Misser Donator

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    So you've probably seen some of my posts about events and how I'm coding them up.

    I'm interested in hearing more suggestions for event rounds, so, this is a thread for any ideas you have for event rounds!

    If you have an idea, please explain it in as much detail as you can - how it would work, how you would win, what would happen etc.

    NOTE: Try to avoid events that would require custom playermodels that are not already on the server, since I'd assume (unless it's a good playermodel in general) it will not be added to the server only for the specific event.

    Thanks!
     
  2. AyyJayy

    AyyJayy Never gonna give a rock Staff Member TTT Admin

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    Here are some that have been suggested elsewhere but may as well be put here too:

    1. FFA - Self explanatory and basically TDM (since so many consider that round a FFA). Radar on by default (perhaps all traitor and a bot detective that dies with 1 traitor alive?)
    2. White Rabbit - One person (or could do 2+ for large groups) starts as traitor and the remainder start as detective. One life for all (though could do 2+ if it works better). If the detectives kill the traitor, the killer becomes the new traitor and the new ‘rabbit’. Round ends when either all detectives die or timeout if rabbit lives too long. May need a custom cosmetic on the rabbit to show them apart (or a text hat). If rabbit dies to the world then random detective becomes new rabbit.
    3. Goomba - Jump height drastically increased (gravity unchanged) and damage done by goomba increased but perhaps fall damage itself removed if possible. Otherwise normal round (or perhaps TDM)
    4. One in the chamber - All start with a pistol (perhaps the luger for fun) and 1 single bullet. Any kills net you a bullet. Players start on 20hp so the luger shot will kill (or crowbar if they have no ammo). Giving more than 1 life may be an option here. FFA would be nice or TDM if easier.
    5. FFA Crowbar - Same as FFA but crowbars only. May need 40hp so the round doesn't last forever. Could also combine with lowgrav or slipp grav for added chaos
    6. Shitgun War - Shotguns only but they only do push damage (like the noobman launcher)
    7. Eagle Eye - TDM except the view is topdown. Have absolutely no idea how this might work but sounded kinda interesting or nightmarish. The assumption would be you could still aim crosshairs or just give everybody shotguns so it doesn't really matter.
    Edit:
    1. Matrix - Low grav round and everyone has dual elites. Dual elites shoot slower projectiles (think of dodgeball but much smaller and slower). Health and damage would need tweaking
     
    Last edited: Jul 12, 2018
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  3. ɐpuɐd

    ɐpuɐd #exposed Staff Member TTT Admin

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    +1 yes, Feldma please do
     
  4. Rysta

    Rysta Sore fingers

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    Juggernaut mode please; one traitor and rest are innocent, traitor's name is announced to everyone and they're given a different model*, custom weapons, heaps of health and possibly more movement speed.

    We had it on Arete and it was pretty fun, would've been a lot better if the juggernaut had fancy weapons like a minigun and rocket launcher, though.
    *Doesn't have to be custom, just set all the innocents to the same model and the juggernaut to a different one.
     
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  5. demonicphoenixx

    demonicphoenixx help im stuck

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    hide and seek? innos hide (invis or soemthing), then ts search
     
  6. KingDondo

    KingDondo Getting there

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    Random traitor weapon rounds. Dets vs Traitors and everyone gets a random weapon from a pool of them.

    Or Newton TDM, with increased damage or lower health.
     
  7. Feldma

    Feldma Professional Zapper Shot Misser Donator

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    Easy done, I also can set everyone to the same role and just disable winning until one person remains alive. Could have that written in about 5 minutes so I'll work on that next.

    I could do that, although in my opinion it does not really sound that fun. Up to the community though, shouldn't be too hard to code so if people want it I'll make it.

    It'd probably be a fun TDM. I'll add it to my list of things to write up. Shouldn't be too hard, all the functions already exist.

    This was something that someone mentioned to me, I said was a great idea, then forgot :/ - I'll get on it.

    Also shouldn't be too hard - I'll add it to my list.

    What do you mean by "push damage"? Do they deal damage? Or do they just push?

    This... would be a bit of a challenge :p I'll have a look, I think I know a way of doing this but it'd be something down the line because it'd probably take a while.

    Also probably another one to do down the line, it'd involve some more complicated coding to get the slowed bullet effect, but not impossible.

    This is actually the most recent event round I've written up - need to get a few more things from the owners and debug it first, but it's already done. Currently, the juggernaut has 100 * the amount of players of HP, a red skin, and is visible on the radar. They also have an AK47 with infinite ammo (still have to reload).
    Obviously suggestions on how to improve the round are appreciated, I wrote it up in around 20 minutes so yeah.

    Could do, but then you should just go play the gamemode Hide and Seek :D - I'll add it to my list, will also see if the community is interested.

    I'm working on this currently.

    Sure... ;d will take me about 5 minutes to make so that'll be easy.
     
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  8. HepticYoshi

    HepticYoshi Fun Police Staff Member TTT Admin

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    Infected - from CoD(or halo), two teams with one person starting on the T side and a knife with everyone else on the detective side. Once a detective dies, they also turn into an infected (or a T)
    Game ends once everybody is infected or the detectives survive past the time limit.

    The Infected's should get some speed boost or stalker like jumps to make it more balanced for them.
    Could also give the first infected a handicap of somesort to get started
    The infected players cant pick up weapons either
     
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  9. Feldma

    Feldma Professional Zapper Shot Misser Donator

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    Sounds fun - it shall be added and worked on soon.
     
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  10. AyyJayy

    AyyJayy Never gonna give a rock Staff Member TTT Admin

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    For that one just imagine super low damage with shotguns, maybe 1 damage per pellet. Bit of a meme since everyone hates shitguns and now you make them actually shit. Possibly increased knockback and low/slippery grav for added fun,

    The rabbit one would need a fair amount of testing for tweaks to the rabbit (such as speed boosts). Not sure if it would be better or worse if the rabbit was weaponless and just had to parkour away.
     
  11. Burtmin

    Burtmin Feeling' Whitney Elite Respected

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    Infected, please.
     
  12. Feldma

    Feldma Professional Zapper Shot Misser Donator

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    Sure...? :D This probably would only be a "Limited Time Mode" since it's a meme, but okay :p
    I'll eventually get around to coding it, shouldn't take too long.

    I could make the bunny run *reaaaally* fast so it becomes a game of chase. Could be fun.
    Like shitgun mode, I'll eventually work on it once I have some spare time.

    Well, good news!

    Since my previous post I have finished the basic code (which means it still requires debugging before it works) for the following suggestions:
    - One in the Chamber
    - Juggernaut
    - Normal FFA
    - Newton FFA (Newton does 20 HP, you get 80HP if I remember correctly)
    - Crowbar FFA (you get 60 HP)
    - Infected

    I will finish all these rounds when I get back from holidays (I leave tomorrow).

    Also I totally haven't taken on more event rounds then I thought... :thinking:
    Things with a green label are up to the debugging stage. upload_2018-7-12_23-11-14.png
     
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  13. tac45original

    tac45original Member

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    Hide and Seek please!
    My suggestion would be that the innos are given about 30 seconds to hide, and the traitors seek to find them (Radar would be disabled). After this, you could then perhaps give a 15 second 'relief' period where the Innocents could move to a new location, just to make gameplay more dynamic and varied.
     

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