I've been toying with some possible events that could be enjoyable to play. One such suggestion is the "Floor is Lava" event. Everyone knows how the game works - you have to avoid touching the floors (and probably the walls based off the way I think it would be coded). You would have to stand on props (ones that can be destroyed) and avoid the floor at all times. I've thought of two ways this could run: 1) Everyone is given a poltergeist that deals no damage, has infinite ammo but slow fire-rate. You shoot at the props people are standing on, and they start bouncing around and eventually break. If you touch the floor / walls, you take some damage constantly (e.g. 10-20 hp a second). Last one standing wins. OR 2) Similar to the mini-game on that-map-where-you-try-to-not-fall-to-death-to-win-a-knife, props randomly start being removed until only a few props remain. If you are on the floor / touching a wall, you take some damage constantly (probably a bit less than #1, because it's random). Last one standing wins. In my mind, this event would only be trigger-able by an admin because it would only work on some maps that have a fair amount of props. This was just a thought that came into my mind, I could probably code it but I don't have any example code / wiki to figure out how the events are written.